Daily Archives: November 24, 2008

Computer Game Thoughts.

The trouble with puzzle adventure games is that all the puzzles are stuck at the difficulty level first invented by the game designers. So if you blow through the first riddle or matching game but Cousin Bob finds it really hard, they don’t make the next riddle harder for you but easier for Cousin Bob.

And I still say that multiplayer online roleplaying games ought to come with some automatic relationships between characters (subject to severing if your brand new Cousin Ifthalion turns out to be annoying or a stalker). Folks can’t all be orphans who are the sole survivor of their villages.

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